
Action RPG with clean, dynamic combat in a dreamlike world.
« Radiant Blade is the project that pushed my Unity skills to a whole new level. I mastered Unity’s UI in depth, applied SOLID principles, and implemented advanced systems such as A* and Gaussian elimination. I also built custom editor tools, worked extensively on integration, optimization, and stability, while adopting Unity best practices. Finally, this project refined my understanding of UX in video games, by working directly on player expectations and gameplay fluidity. »
Developed by

Technologies
Unity
FMOD
Key achievements
- Isometric map editor (grid, snapping, multi-layer)
- Sphere grid editor (nodes, links, validations)
- Localization module with keys, fallback, and import/export
- AI editor based on Animator state machines
- 2D shaders for lighting and ambience
Status
PrototypeStudio closed
| Technologies | Key achievements | Status |
|---|---|---|
Unity FMOD |
| PrototypeStudio closed |